The chapter “GWAP as a Tool to Analyze, Design, and Test Geo-Social Systems” of the book “Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools” has been published by IGI Global. Written by Martina Deplano and Giancarlo Ruffo, the chapter describes the possibility to use a Game With A Purpose paradigm on geo-social networks, in order to gather users’ information as a side effect of their gaming activity. This data can be then used to provide future services based on a cyclic analysis and implementation method. The chapter is available here.
2011 acm adhoc André Panisson arcs as4.mobi big data cikm collaborative tagging computer science datainterfaces ecweb Egypt folksonomies grant INCA isi IU SOIC Johan Bollen junior researcher link prediction Luca Aiello media MobHinter networks nwesp p2p paper Ph.D. post-doc Project social media social network Social Search socio-techno systems springer tomccap topical similarity torino TOSM 2011 truthy Twitter Web 2.0 WSJ Yahoo!