The chapter “GWAP as a Tool to Analyze, Design, and Test Geo-Social Systems” of the book “Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools” has been published by IGI Global. Written by Martina Deplano and Giancarlo Ruffo, the chapter describes the possibility to use a Game With A Purpose paradigm on geo-social networks, in order to gather users’ information as a side effect of their gaming activity. This data can be then used to provide future services based on a cyclic analysis and implementation method. The chapter is available here.
2011 acm adhoc André Panisson anobii arcs as4.mobi award big data book chapter cikm collaborative tagging computer science conference datainterfaces dataset data visualization DataWiz 2014 ecweb Egypt event detection Flickr folksonomies Geo-Social networks grant GWAP Hypertext 2014 icwsm INCA isi IU SOIC Johan Bollen junior researcher link prediction Luca Aiello media MITO-SettembreMusica MobHinter networks nwesp paper social media social network topical similarity Yahoo!